AutoArena

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AutoArena›AutoArena Heroes

AutoArena heroes

The 3 heroes of AutoArena: one leads every deck, deploys free, moves each round and casts a signature ability.

A hero doesn't cost elixir, doesn't use a mini slot and can't be starred — instead it grows every round, to 1.6× its health and damage by round 5. It is the one piece you can reposition every deploy phase, so where it stands is a decision every round. Minis are on their own page; the rules are in how to play.

NameRoleHPDmgRangeSpeedAbility
WarlordHero · Bruiser240076melee1.1Groundbreaker
HuntressHero · Ranged1465684.51.2Arrowstorm
BulwarkHero · Defense206070melee1Aegis

Warlord Hero · Bruiser

Tough melee hero. Allies placed in its row deal 20% more damage.

Health
2400
Damage
76
Range
Melee
Speed
1.1 tiles/s
Attacks every
1.2s
Mana per hit
16 of 100
Growth
+15% health and damage per round — 3840 / 122 by round 5

Banner: every ally placed in the same row as this hero deals 20% more damage for the whole battle. The row is set where they stand when the battle starts, and the plan screen lights it.

Groundbreaker — Deals 250% damage to enemies within 2 tiles and stuns them for 1s.

250% of its damage · radius 2 tiles · stuns for 1s.

Cast at full mana.

How to play it

A big melee hero with lots of health. Every mini placed in his row deals 20% more damage, so put him on the row your melee fights from. Groundbreaker stuns every enemy nearby, which cancels their dying breaths and gives your minis free hits. Move him each round to where their melee will arrive.

Warlord, Chieftain of the Thornback Hold. Won the Ring three Games in a row. Bought the whole crowd a drink each time. Comes down from the Hold for the Games and nothing else.

Huntress Hero · Ranged

Long-range hero. Allies placed in its row attack 25% faster.

Health
1465
Damage
68
Range
4.5 tiles
Speed
1.2 tiles/s
Attacks every
0.8s
Mana per hit
12 of 100
Growth
+15% health and damage per round — 2344 / 109 by round 5

Banner: every ally placed in the same row as this hero attacks 25% faster for the whole battle. The row is set where they stand when the battle starts, and the plan screen lights it.

Arrowstorm — Hits every enemy within 5 tiles for 180% damage.

180% of its damage · radius 5 tiles.

Cast at full mana.

How to play it

A ranged hero with long range and a fast attack. Every mini placed in her row attacks 25% faster, so a back row of Longshots beside her shoots very fast. Arrowstorm hits every enemy within 5 tiles at once, which is strong against a spread-out army. Put her behind a front line and she never needs to move.

Huntress, of the Harrow moors. Learned to shoot on the moor past the Moon Gate. Out there, a missed shot meant no supper. Prefers the quiet of the moor to the noise of the Ring.

Bulwark Hero · Defense

Defensive hero. Shields the front line, and returns 25% of every attack that hits it to the attacker.

Health
2060
Damage
70
Range
Melee
Speed
1 tiles/s
Attacks every
1.3s
Mana per hit
17 of 100
Growth
+15% health and damage per round — 3296 / 112 by round 5

Thorns: every auto attack that hits it sends 25% of that attack's damage back to the attacker. Abilities are not returned.

Aegis — Shields itself and allies within 3 tiles for 30% of their max HP for 6s.

radius 3 tiles · a shield worth 30% of max HP · lasts 6s.

Cast at full mana.

How to play it

Aegis shields the Bulwark and every ally within 3 tiles. Place him in the middle of your army so the shield covers the most minis. Every auto attack that hits him sends a quarter of its damage back to the attacker, so fast attackers like Pitfighters hurt themselves on him. A Dyer's hits halve the shield.

Bulwark, the Last Gatekeeper. Held the Moon Gate alone the night the Ring was attacked. Still stands guard as if it could happen again. Shields every ally standing close by.

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