AutoArena

Free to play, with cash prizes. The top 10 players every season win US dollars, $25 for 1st, paid in USDT or PayPal. No entry fee, nothing to buy. How to win

AutoArena›How to Play AutoArena

How to play AutoArena

AutoArena is a free competitive PvP auto battler that runs in your web browser, with a ranked leaderboard as its core progression and cash prizes at the top of it: the top 10 players of every monthly season win real money in US dollars, $25 for 1st, paid out in USDT or through PayPal, and entry is free. The format is simple: draft a hero and 5 minis, deploy them on a 7×8 board with an elixir budget, star up duplicates, and watch a deterministic battle decide each round of a best-of-5 match. The strategy goes deep: you win by outplaying your opponent, countering their army or setting up yours and its positions so they cannot answer it. Nothing to download, and no sign-up beyond a name.

This page is the complete rulebook — the same text as the in-game help, with every number taken from the game's own rules. For each unit's stats and abilities see the minis and the heroes.

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The rules

Deck

Build a deck of 1 hero and 5 minis. Only those can be deployed in a match. Your opponent brings their own hero and 5 minis.

Heroes

Your hero deploys free at the start of the match and takes no mini slot. Unlike minis, you can drag it anywhere on your half every round. Heroes can't be starred. Instead they grow every round, gaining 15% health and damage each round after the first, to 1.6× by round 5. Each hero also has a passive. Minis placed in the Warlord's row deal 20% more damage, minis in the Huntress's row attack 25% faster, and the Bulwark returns 25% of every attack that hits it. The row is lit while you plan.

Deploy

You get more elixir every round: 5, 7, 11, 11 and 13 in rounds 1 to 5. Unspent elixir carries over. Lose a round and you get 5 extra next round. Drag minis from the tray onto your half, or tap a card and then a tile. Until you press Start Battle, you can move this round's minis or refund them in full. You can field up to 2 of each mini in your deck, 10 minis plus your hero, so spend extra elixir on stars. Minis stay between rounds and come back at full health.

Stars

Drop a duplicate on a mini, or tap it and choose Upgrade, to add a star. The first two stars cost about the mini's price each. The third star costs three times as much and takes the mini to 4× its starting stats (one star gives 1.65×, two give 2.3×). It also turns the ability into a stronger version with a new name. Some minis have their own star prices, and the Minis screen shows each mini's costs and three-star ability.

Abilities

Every mini fills its mana bar (purple) by attacking and taking damage. At full mana it casts its ability. A mini that dies without casting fires its ability as a dying breath, unless it is stunned. Stuns from a Reaver's slam or a Juggernaut's charge prevent this.

Openings

Five minis act at battle start. First the Gaffer hooks whatever stands exactly three tiles ahead and pulls it in, stunned. A hooked mini loses its own opening move. Next the Mason raises a stone on the empty tile in front of it, on your half, even if it was just hooked. Charges and spears stop at the stone, and hooks go over it. Minis walk round a stone, and only break it if that is quicker. The Juggernaut charges down its column and knocks back the first enemy it hits. In an empty lane it hits the far wall and stuns itself. The Shade leaps over the field onto the enemy back row. The Javelineer throws a spear down its column at the first enemy in the way. A Juggernaut charging up the same column knocks a leaping Shade out of the air, and a spear can hit either one, so pick your lanes with care.

Battle

You have 30 seconds to plan. The round starts early once both sides are ready. The battle then plays out on its own, with each mini fighting the nearest enemy. Longshots attack faster every second a round runs, faster still per star. If no side wins within 60 seconds, the side with more total health takes the round.

Win the match

Matches are best of 5. The first to 3 round wins takes the match. Up to 1,200 trophies, a win between equally ranked players gives +40 trophies and a loss costs 10. Higher up, wins pay less and losses cost more: +30 / −30 at 2,500 and +20 / −45 from 4,000. Beat a higher-ranked player and you gain more. Lose to one and you drop less.

Ladder & leagues

Trophies place you in a league, from Wood up to Champion. Once you reach a league, you can't fall out of it until the season ends.

Seasons

A season lasts one calendar month. When it ends you get a season reward and your placing is saved to your season history. Finish in the top 10 of the leaderboard and you also win that season's Laurel, an emote with the season's number in the wreath and the year below. Each season's is different and can only be won that season. Choose which emotes you bring on the Deck screen. Trophies up to 400 carry over, and you keep 50% of the rest. Your account level never resets.

Prize money

From Season 11, each season's top 10 players win real prize money in US dollars: 1st $25, 2nd $15, 3rd $10, 4th $5, 5th $2.50, 6th–10th $1 each. Prizes go by leaderboard rank, and only signed-in players are paid: a top-10 rank held by an AI rival or by a guest account pays nobody, so sign in and finish above the rivals. Your prize money shows on your Profile when the season ends, and you can cash it out whenever you like: as USDT on Solana, any amount, 1 USDT for every dollar, usually within a minute, or straight into a PayPal account from $10. We pay the fees. Prize money is never coins: it can't be spent, wagered or moved to another account. The full rules are at autoarena.gg/prizes.

Account level

Every match earns XP: 80 for a win, 45 for a draw and 25 for a loss, plus 10 per round won. Season rewards add more. Your first win of the day pays 2× XP and coins. XP raises your account level, up to 100. Levels unlock the Regal skins, the first at level 5 and the last at level 100.

Coins & unlocks

Every match pays coins: 60 for a win, 35 for a draw and 20 for a loss, plus 3 per round won. Your first win of the day pays 2×. Most of a season's coins come from The Glory Road. Spend coins in the Shop to unlock the Juggernaut for 5,000 coins, the Pyromancer for 2,000 coins, the Mender for 2,000 coins, the Warden for 7,500 coins, the Powderkeg for 12,500 coins, the Gaffer for 7,500 coins, the Mason for 7,500 coins, the Dyer for 2,000 coins and the Bulwark for 15,000 coins. You earn the Javelineer by winning 3 matches. A locked mini can't go in a deck.

The Glory Road

Each season has a free reward track of 100 steps: Glory, at the top of the main menu. Ranked matches earn Glory: 10 for a win and 5 for a loss, double for your first win of the day, and 10 for solving the daily puzzle. Walking out of a match earns none. Every 15 Glory climbs a step, and every step holds a prize you claim by tapping it. Most are coins and every fifth is a bigger one. Steps 25, 50, 75 hold the Phew, Cool, Heh emotes, step 90 holds that season's one skin, and step 100 holds the season's Sunfire, an animated emote. An emote or skin you already have is paid in coins instead. When a season ends, anything you reached and didn't claim is paid to you, and the next season starts at step 0. There is no paid track: every prize is free.

Quests

The Quests on the main menu pay for a few things. Your first win of the day pays 2× coins and XP, every day. Sign in with an email or Google to keep your account on any device, and you get 2,000 coins once. Invite a friend with your link: when they play their first match, you unlock the Juggernaut for free. New players also earn the Javelineer by winning 3 matches.

Friends

Friends on the main menu adds a player by name or by account number (like #1042, shown on your profile). Once they add you back, you can see when they are online or in a match. You can ask an online friend for a friendly battle, and they have 60 seconds to accept. A friendly is a normal best of 5 with your own deck. It is unranked, so no trophies, XP or coins change and your record stays the same.

Skins

Skins only change how a mini or hero looks. The Gilded skins are bought with gems in the Shop, from 5 gems for a small mini to 15 for a hero. Everyone starts with 10 gems, and a ranked match played to its end can drop more: 1 gem in 2 matches out of 100, or 100 gems in 1 match out of 1,000. Gems only buy skins, never minis. The Regal skin is earned at an account level between 5 and 100, and the Deck screen shows the level for each. Each season, The Glory Road gives one Emberforged skin, for one mini or hero, on step 90. To change a look, tap a mini or hero on the Deck screen and pick Default or any skin you own. A new look shows from your next match, for you and your opponent.

Emotes

Tap the face in the match header to show a reaction over your hero. You bring 4, chosen on the Deck screen from Good game, Ha!, Noo, Wow, Grr, Love it, and any you have won on The Glory Road or for a top-10 finish. You can send one every couple of seconds, and your opponent sees it over theirs. To hide their emotes, turn off opponent emotes in Settings.

Tips

Put tanks in front and ranged minis behind. A Mender does all its healing in one big cast, so keep it alive until then. A Dyer halves heals and shields on what it hits, which counters a Mender behind a Shieldbearer. Spread out against a Pyromancer. Give every back-row mini a body in front of it, because charges and spears come straight down columns.

Numbers at a glance

Board7 columns × 8 rows; you deploy on your own half
Deck1 hero + 5 minis, from 14 minis and 3 heroes
Matchbest of 5, first to 3 round wins
Plan clock30s, ends early when both are ready
Elixir5 / 7 / 11 / 11 / 13 in rounds 1–5, +5 for losing the last round
Armyup to 10 minis, at most 2 of a kind; minis persist between rounds
StarsLv 1 1× · ★ 1.65× · ★★ 2.3× · ★★★ 4×
Battleautomatic; 60s limit, then the side with more total HP wins
Trophiesbetween equals +40 / −10 up to 1,200, +30 / −30 at 2,500, +20 / −45 from 4,000; tilted by the rating gap
XP80 win / 45 draw / 25 loss, +10 per round won; the account level never resets
Coins60 win / 35 draw / 20 loss, +3 per round won; 100 to start
Cash prizesthe top 10 on each season's leaderboard win US dollars: 1st $25, 2nd $15, 3rd $10, 4th $5, 5th $2.50, 6th–10th $1 each, paid in USDT or PayPal; free to enter (how to win)

Leagues

Reach a league and its floor is yours for the season. The season reward is paid on the highest league you reached.

LeagueFromSeason reward
Wood League0150 XP
Stone League300270 XP
Bronze League700390 XP
Silver League1,200510 XP
Gold League1,800630 XP
Crystal League2,500750 XP
Master League3,300870 XP
Champion League4,200990 XP

Questions

What is AutoArena?

AutoArena is a free competitive PvP auto battler that runs in your web browser, with a ranked leaderboard as its core progression and cash prizes at the top of it: the top 10 players of every monthly season win real money in US dollars, $25 for 1st, paid out in USDT or through PayPal, and entry is free. The format is simple: draft a hero and 5 minis, deploy them on a 7×8 board with an elixir budget, star up duplicates, and watch a deterministic battle decide each round of a best-of-5 match. The strategy goes deep: you win by outplaying your opponent, countering their army or setting up yours and its positions so they cannot answer it. Nothing to download, and no sign-up beyond a name. There are 14 minis and 3 heroes, ranked play with leagues and monthly seasons, and a practice mode against the AI when you are offline.

Is AutoArena free? Do I have to download anything?

Yes, it is free, and there is nothing to install. It runs in any modern browser on a phone, tablet or computer at https://autoarena.gg. You pick a name and play; saving your account with an email or Google is optional and can be done later, though only signed-in players are paid cash prizes. Nothing in the game costs money, and the cash prizes are free to enter.

Can I win real money playing AutoArena?

Yes. AutoArena is free to play, and every season the top 10 players on its ranked leaderboard win cash prizes in US dollars: 1st $25, 2nd $15, 3rd $10, 4th $5, 5th $2.50, 6th–10th $1 each. There is no entry fee, no deposit and nothing to buy, and the prizes go by leaderboard rank, so they are won by playing well. Winners cash out whenever they like: as USDT on Solana, any amount, usually within a minute, or into PayPal from $10. Only signed-in players are paid, and a top rank held by an AI rival pays nobody. A season is one calendar month, and Season 11 (November 2026) is the first that pays.

What does AutoArena look like? Is it 3D?

Every mini and hero is a 3D character, built in code and animated live in your browser, fighting on a stone board inside a walled arena with a crowd in the stands. On a device that cannot draw 3D, the same battle plays with 2D characters. You watch from behind your own half of the board while the battle plays itself.

How long is a match?

A match is best of 5: the first player to win 3 rounds takes it. Each round has up to 30 seconds of planning (it starts early once both players are ready) and a battle that usually lasts twenty-five to thirty seconds, with a 60-second limit. A typical match takes four to five minutes.

How does the elixir work?

You draw more elixir every round — 5, 7, 11, 11 and 13 in rounds 1 to 5 — and anything unspent carries over. Lose a round and you draw 5 extra for the next, so whoever is behind can rebuild. You can field 2 copies of each mini in your deck: 10 minis and your hero.

What are stars?

Drop a duplicate onto a mini, or tap it and choose Upgrade, and it goes up a star. The first two stars each cost roughly the mini's price again and take it to 1.65× and 2.3× its base health and damage; the third costs three times the price and takes it to 4×. Abilities reach further or last longer per star too. Some minis price their stars differently — the mini pages list the exact elixir.

What does a hero do?

Every deck has one hero. It deploys free at the start of the match, does not use a mini slot, cannot be starred but grows stronger every round (1.6× its health and damage by round 5), and — unlike minis, which are locked once placed — can be dragged anywhere on your half in every deploy phase. Each hero has a signature ability: Warlord's Groundbreaker, Huntress's Arrowstorm, Bulwark's Aegis.

How do trophies, leagues and seasons work?

A win between equally ranked players is worth +40 / −10 up to 1,200, +30 / −30 at 2,500, +20 / −45 from 4,000 trophies, tilted by the rating gap: easy to climb low down, harder at the top. Trophies place you in one of 8 leagues, Wood, Stone, Bronze, Silver, Gold, Crystal, Master, Champion, and reaching a league locks its floor in for the season. A season is a calendar month: at the end you bank a reward, your placing goes into your history, and trophies above 400 are halved.

Is the battle random?

No. A battle is a deterministic simulation: the same deployments and the same seed always produce the same fight, tick for tick. The server runs each battle and both players replay it identically, so nothing is decided client-side and every round can be checked.

Who do I play against?

Matchmaking pairs you with whoever else is searching when you are — the player closest to your trophies when there is a choice, and the one who is there when there is not. If nobody else is searching after a few seconds you face an AI opponent instead; the AI plays a full-strength search-based game from the middle of the ladder upwards. Offline, the Battle button starts a practice match against the AI that awards no trophies.

Can I bet real money on a match?

No. A wager match is played for in-game items only: coins earned by playing and skins earned by playing. Nothing that can be bought can be wagered, nothing can be bought to wager with, and nothing won in a wager can be withdrawn, sold or exchanged for money. Prize money can never be staked. Wager matches are unranked and move no trophies.

How do coins and unlocks work?

Every match pays coins — 60 for a win, 35 for a draw, 20 for a loss, plus 3 per round won, and a new account starts with 100. The Javelineer is yours once you win 3 matches. The Juggernaut costs 5000 coins; The Pyromancer costs 2000 coins; The Mender costs 2000 coins; The Warden costs 7500 coins; The Powderkeg costs 12500 coins; The Gaffer costs 7500 coins; The Mason costs 7500 coins; The Dyer costs 2000 coins; everything else is owned from the start. There are no advertisements and nothing for sale for money.

Go deeper

Play AutoArena freeThe ranked ladderAll minisAll heroes