AutoArena›Competitive PvP Auto Battler with Cash Prizes
A competitive PvP auto battler with a ranked ladder and cash prizes
AutoArena is a free competitive PvP auto battler that runs in your web browser, with a ranked leaderboard as its core progression and cash prizes at the top of it: the top 10 players of every monthly season win real money in US dollars, $25 for 1st, paid out in USDT or through PayPal, and entry is free. The format is simple: draft a hero and 5 minis, deploy them on a 7×8 board with an elixir budget, star up duplicates, and watch a deterministic battle decide each round of a best-of-5 match. The strategy goes deep: you win by outplaying your opponent, countering their army or setting up yours and its positions so they cannot answer it. Nothing to download, and no sign-up beyond a name.
The ladder is the game
AutoArena's core progression is its ranked leaderboard. Ranked wins earn trophies, and trophies move you up the board and place you in one of 8 leagues, Wood to Champion. Your rank sits next to your trophies on the home screen. The board shows the season's top 100, and wherever you stand it shows your own row and how many trophies it takes to pass the player above you.
Between equally ranked players a match is worth +40 / −10 up to 1,200, +30 / −30 at 2,500, +20 / −45 from 4,000 trophies, tilted by the rating gap, so the low ladder rewards anyone who keeps playing and the top has to be defended. Once you reach a league you can't fall out of it until the season ends.
A season is one calendar month. When it ends your finishing rank goes into your season history, trophies up to 400 carry over, half of the rest do, and everyone climbs again.
A simple format with deep strategy
The format fits in a sentence: pick a hero and 5 minis, spend elixir and place them on a 7×8 board for 30 seconds, then watch the fight. The first to 3 round wins takes the match, in four to five minutes. What takes longer to learn is what to buy, when, and where to stand it, against an opponent who is working out the same thing.
- Counter your opponent. Minis stay where they were placed, and before you spend you can see the army your opponent fought with last round, so you can answer it. A Gaffer set three tiles from a Juggernaut hooks it before it can charge, a Mason's stones stop charges and spears, and a Dyer's stain cuts the healing and shields a Mender provides. New minis stay hidden until the battle, so your opponent can answer you too.
- Set up your army and its positions. Lanes and rows matter. A Juggernaut charges straight down its column and a Shade leaps over the front line onto the back row, so where you stand decides what reaches you. The Warlord and the Huntress lift every mini on their own row. Your hero is the one piece you can move every round, so you still have a last word after your army is committed.
- Spend your elixir better. You draw 5, 7, 11, 11, 13 elixir across the rounds and keep what you don't spend, and whoever lost the last round draws 5 more. Another body or a star, now or saved for a bigger round: each round is a real choice, and a third star changes what a mini's ability does.
- Decisions, not dice. There is no shop to roll and no draw to hope for. You choose your deck before the match and the same minis are on offer every round. The server runs each battle as a deterministic simulation and both players watch the same fight, so a result comes down to what each side built and where it stood.
Cash prizes for the top 10 players every season
From Season 11 (November 2026), the top 10 players on each season's closing leaderboard win real money in US dollars: 1st $25, 2nd $15, 3rd $10, 4th $5, 5th $2.50, 6th–10th $1 each. Entry is free and nothing in the game is sold for money, so the only way onto the prize rows is to play better than the rest. Only players are paid, by their rank on the leaderboard: a top-10 rank held by an AI rival pays nobody, so to win you have to finish above them.
Prize money appears on the winner's Profile when the season ends, and they can cash it out whenever they like: as USDT, sent on Solana to their own wallet or exchange in about a minute, whatever the amount, or straight into a PayPal account from $10. Only signed-in players are paid, so sign in with an email or Google before the season ends. Prize money is kept apart from the game: it is never coins and can't be spent or wagered, and the coins, skins and emotes won in the game can't be cashed out. The cash prizes page says more, and the prize rules page has the full rules.
| Rank on the leaderboard | Prize (USD) |
|---|---|
| 1st | $25 |
| 2nd | $15 |
| 3rd | $10 |
| 4th | $5 |
| 5th | $2.50 |
| 6th to 10th | $1 each |
Cash prizes: how to win and how you are paid · The prize rules
The leagues
Reach a league and its floor is yours for the season. The season reward is paid in XP on the highest league you reached.
| League | From (trophies) | Season reward |
|---|---|---|
| Wood League | 0 | 150 XP |
| Stone League | 300 | 270 XP |
| Bronze League | 700 | 390 XP |
| Silver League | 1,200 | 510 XP |
| Gold League | 1,800 | 630 XP |
| Crystal League | 2,500 | 750 XP |
| Master League | 3,300 | 870 XP |
| Champion League | 4,200 | 990 XP |
In-game prizes too
Finish a season in the top 10 of the leaderboard and you win that season's Laurel: an emote with the season's number inside the wreath and the year below. Each season's is different and can only be won that season, so it tells the player across the board exactly when you made it. AI rivals hold places on the board too, so a top 10 place means beating them as well.
Each season also pays a reward on the highest league you reached, from 150 XP in the Wood League to 990 XP in the Champion League. XP raises your account level, which never resets, and levels 5 to 100 earn the Regal skins: a look for each mini and hero that can only be won by playing, never bought. Your first win of each day pays 2× coins and XP.
Compete with your friends
Add a friend by name or account number and you can see when they are online or in a match. Challenge one to a friendly battle: a live best of 5, your deck against theirs, and Play again asks them back. Friendlies are unranked, so no trophies, XP or coins change, which makes them the place to try a new deck on someone who knows your habits. You climb the same leaderboard, so the ladder settles who is better over a season.
Send a friend your invite link and you unlock the Juggernaut for free when they play their first match.
Who you play against
Ranked matchmaking pairs you with whoever else is searching, the closest in trophies when there is a choice. AutoArena is made by a small independent studio, so at quiet hours you will often face an AI opponent, which steps in after a few seconds when nobody else is searching, and AI rivals hold places on the leaderboard alongside people. The AI gets stronger as you climb: higher up it plans each round by playing candidate armies out against what it can see of yours. A friendly battle is always against the friend you asked.
Who it is for
AutoArena suits players looking for a competitive strategy game to climb: a ladder, a match that fits in four to five minutes, and results that come down to their own decisions. It also suits anyone who wants a game they can play for cash prizes without paying anything to enter. It runs free in a browser on a phone or a computer, with nothing to install and nothing sold for money. Players who want long eight-player lobbies are better served by Teamfight Tactics or Hearthstone Battlegrounds.
Questions
Is there a competitive PvP auto battler I can play in my browser?
Yes. AutoArena at https://autoarena.gg is a free one-against-one auto battler built around a ranked ladder: 8 leagues, a seasonal leaderboard and best-of-5 matches of four to five minutes. It runs in any modern browser, on a phone, tablet or computer.
How do I climb the ladder in AutoArena?
Win ranked matches. Between equally ranked players a match is worth +40 / −10 up to 1,200, +30 / −30 at 2,500, +20 / −45 from 4,000 trophies, tilted by the rating gap. Trophies decide your league and your rank on the leaderboard, and a league you reach is yours until the season ends. Seasons last one calendar month.
Is AutoArena skill-based?
That is the point of it. There is no shop to roll and no cards to draw, and each battle is a deterministic simulation. You win by countering the army your opponent showed last round, by setting up your own army and positions so they cannot answer it, and by spending your elixir better over 5 rounds.
Is AutoArena pay to win?
No. Nothing is sold for money and there are no advertisements. Minis unlock with wins and with coins earned by playing, and skins only change how a unit looks.
Can I play AutoArena against my friends?
Yes. Add them by name or account number, see when they are online, and challenge them to a live best-of-5 friendly battle. Friendlies are unranked. You also climb the same ranked leaderboard.
Can I win real money playing AutoArena?
Yes. AutoArena is free to play, and every season the top 10 players on its ranked leaderboard win cash prizes in US dollars: 1st $25, 2nd $15, 3rd $10, 4th $5, 5th $2.50, 6th–10th $1 each. There is no entry fee, no deposit and nothing to buy, and the prizes go by leaderboard rank, so they are won by playing well. Winners cash out whenever they like: as USDT on Solana, any amount, usually within a minute, or into PayPal from $10. Only signed-in players are paid, and a top rank held by an AI rival pays nobody. A season is one calendar month, and Season 11 (November 2026) is the first that pays.
Are there other prizes for the top players?
Yes. Finish in the top 10 of the leaderboard and you win that season's Laurel, an emote marked with the season's number and year. Each season also pays XP on the highest league you reached, from 150 XP in the Wood League to 990 XP in the Champion League, and XP earns Regal skins that cannot be bought. The in-game prizes can't be cashed out; only the cash prizes are money.
Are all my opponents real players?
No. Matchmaking pairs you with another player when someone else is searching. AutoArena is made by a small studio, so at quiet hours you will often face an AI opponent, which steps in after a few seconds, and AI rivals also hold places on the leaderboard. A friendly battle is always against the friend you asked.