Shade Infiltrator 1 coin
Leaps the whole arena onto their back line.
- Cost
- 3 elixir
- Health
- 495
- Damage
- 100
- Range
- Melee
- Speed
- 1.6 tiles/s
- Attacks every
- 0.9s
- Mana per hit
- 16 of 100
- Unlock
- 1 coin
Opening leap: vaults over the whole field onto the enemy back row in 1s, and cannot be targeted while airborne.
Shadow Leap — Vanishes and reappears beside the weakest enemy for a 280% strike.
280% of its damage.
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
Lands behind their line before the fight starts, untargetable on the way over, then Shadow Leap blinks it to the weakest enemy for a killing strike. It hunts longshots, menders and pyromancers, and it is glass: anything that turns round and hits back wins the trade. A Juggernaut charging up its column smashes it out of the air, so pick a lane the Juggernaut isn't in.
Stars
Merge a duplicate onto the Shade to star it up. Stars multiply health, damage and the ability's reach.
| Level | Health | Damage | Elixir to reach | Step |
|---|---|---|---|---|
| Level 1 | 495 | 100 | 3 | — |
| 817 | 165 | 6 | 3 | |
| 1139 | 230 | 9 | 3 | |
| 1980 | 400 | 18 | 9 |