AutoArena

AutoArena›Minis›Juggernaut

Juggernaut Charger 1 coin

Charges the front line the moment the horn sounds.

Cost
4 elixir
Health
1425
Damage
62
Range
Melee
Speed
0.95 tiles/s
Attacks every
1.4s
Mana per hit
19 of 100
Unlock
1 coin

Opening charge: rushes straight down its column at 7 tiles/s the moment the battle starts. The first enemy it reaches takes 340% of its damage, is knocked back 1 tile and stunned for 0.7s. An empty lane ends at the arena wall with a 2s self-stun.

Trample — Bowls over every enemy within 1.6 tiles: 220% damage, a tile of knockback and a brief stun.

220% of its damage · radius 1.6–2.2 tiles (wider per star) · stuns for 0.5s.

Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.

How to play it

Bought for the horn. The Juggernaut charges straight down its own column before the first blow is struck, and the first body it meets is thrown back and stunned. It punishes a read that misses — an empty lane ends at the far wall with the Juggernaut stunned. Line it up with their tank, or with the column a Shade will leap through, because a charge is the one thing that can knock a leap out of the air.

Stars

Merge a duplicate onto the Juggernaut to star it up. Stars multiply health, damage and the ability's reach.

LevelHealthDamageRadiusElixir to reachStep
Level 11425621.6 tiles4—
23511021.8 tiles84
32771432 tiles124
57002482.2 tiles2412

Other minis

Play AutoArena freeAll minisHow to play