Warden Guard 1 coin
Stuns anything that charges or leaps in beside it.
- Cost
- 3 elixir
- Health
- 700
- Damage
- 70
- Range
- 4 tiles
- Speed
- 1.1 tiles/s
- Attacks every
- 1.2s
- Mana per hit
- 20 of 100
- Unlock
- 1 coin
Watch: an enemy whose opening charge or leap lands within 1.5 tiles of it is stunned for 2s where it lands — a Juggernaut that slams the Warden itself included.
stuns for 1.5–3s (longer per star).
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
A back-line crossbow with a watch. Anything that leaps or charges in at the horn and lands beside a Warden is stunned where it lands — the Shade on your back row, or a Juggernaut that has just slammed the Warden itself — so put it where their dive will come down. Shackle Bolt stuns whatever it shoots next, and a stun cancels a dying breath, so the bolt is also the answer to a Powderkeg on its way in.
Stars
Merge a duplicate onto the Warden to star it up. Stars multiply health, damage and the ability's reach.
| Level | Health | Damage | Stun | Elixir to reach | Step |
|---|---|---|---|---|---|
| Level 1 | 700 | 70 | 1.5s | 3 | — |
| 1155 | 116 | 2s | 6 | 3 | |
| 1610 | 161 | 2.5s | 9 | 3 | |
| 2800 | 280 | 3s | 18 | 9 |
Other minis
- PitfighterMelee · 2 elixir · Frenzy
- LongshotRanged · 2 elixir · Piercing Shot
- ShieldbearerTank · 3 elixir · Shield Wall
- ReaverSplash Melee · 3 elixir · Skull Slam
- JuggernautCharger · 4 elixir · Trample
- ShadeInfiltrator · 3 elixir · Shadow Leap
- PyromancerSplash Ranged · 4 elixir · Arcane Blast
- MenderSupport · 3 elixir · Radiance
- PowderkegBomber · 3 elixir · Blast