Reaver Splash Melee
Spin hits every adjacent enemy.
- Cost
- 3 elixir
- Health
- 1200
- Damage
- 45
- Range
- Melee, hits every adjacent enemy
- Speed
- 1.2 tiles/s
- Attacks every
- 1.6s
- Mana per hit
- 20 of 100
- Unlock
- Owned from the start
Skull Slam — Slams nearby enemies for 200% damage and stuns them 1.5–3s, longer per star.
200% of its damage · radius 1.9 tiles · stuns for 1.5–3s (longer per star).
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
A spin that hits every adjacent enemy, so the Reaver wants to stand in the middle of a crowd, not at its edge. Skull Slam stuns everything nearby, and a stun lands before its damage, which cancels the dying breath of anything it kills. Two Reavers and nothing else is a bad army: splash wants a mixed front line holding enemies inside the spin.
Stars
Merge a duplicate onto the Reaver to star it up. Stars multiply health, damage and the ability's reach.
| Level | Health | Damage | Stun | Elixir to reach | Step |
|---|---|---|---|---|---|
| Level 1 | 1200 | 45 | 1.5s | 3 | — |
| 1980 | 74 | 2s | 6 | 3 | |
| 2760 | 103 | 2.5s | 9 | 3 | |
| 4800 | 180 | 3s | 18 | 9 |