
Javelineer Skirmisher 1000 coins
At battle start, throws a spear down its column. The first enemy hit takes 900% damage (+100% per star).
- Cost
- 2 elixir
- Health
- 495
- Damage
- 33
- Range
- 3 tiles
- Speed
- 1.2 tiles/s
- Attacks every
- 1s
- Mana per hit
- 15 of 100
- Unlock
- 1000 coins
800% of its damage.
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
A moment after battle start it throws a spear down its column, and the first enemy in the way takes a heavy hit. Place it in a column whose first enemy is a back-line mini. A Juggernaut or Shade crossing the spear's path takes it instead, and a Powderkeg it kills explodes at half strength. A Mason's stone blocks the spear, and a Gaffer's hook stops the throw.
Javelineer, the Smiths' spear tester. Tests every spear the Smiths make by throwing it. Opens each round with one hard throw straight down its lane. Keeps throwing for the rest of the fight.
Stars
Drop a duplicate onto the Javelineer, or tap it and choose Upgrade, to star it up. Stars multiply health, damage and the ability's reach. The Javelineer prices its own stars — 2, 2, 7 elixir per step — rather than the default curve.
| Level | Health | Damage | Elixir to reach | Step |
|---|---|---|---|---|
| Level 1 | 495 | 33 | 2 | — |
| 817 | 54 | 4 | 2 | |
| 1139 | 76 | 6 | 2 | |
| 1980 | 132 | 13 | 7 |
Other minis
- PitfighterMelee · 2 elixir · Frenzy
- LongshotRanged · 2 elixir · Piercing Shot
- ShieldbearerTank · 3 elixir · Shield Wall
- ReaverSplash Melee · 3 elixir · Skull Slam
- JuggernautCharger · 4 elixir · Trample
- ShadeInfiltrator · 3 elixir · Shadow Leap
- PyromancerSplash Ranged · 4 elixir · Arcane Blast
- MenderSupport · 3 elixir · Radiance
- WardenGuard · 3 elixir · Shackle Bolt
- PowderkegBomber · 3 elixir · Blast
- GafferGrappler · 3 elixir · Haul
- MasonBuilder · 3 elixir · Shore Up
- DyerHexer · 2 elixir · Indigo