
Dyer Hexer 1000 coins
Ranged. Its hits halve the target’s healing and shields for 3s.
- Cost
- 2 elixir
- Health
- 520
- Damage
- 28
- Range
- 3.5 tiles
- Speed
- 1.15 tiles/s
- Attacks every
- 1s
- Mana per hit
- 17 of 100
- Unlock
- 1000 coins
radius 1.3 tiles · lasts 3.5–5s (longer per star).
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
A cheap thrower that makes the rest of your army hit harder. Its hits halve the target's heals and shields for 3s, which counters a Mender, Shield Wall or Aegis. Indigo makes enemies near its target take 20% more damage and halves their heals and shields too. Keep it behind your front line, as it is weak on its own.
Dyer, of the indigo vats. Works the indigo vats down by the mere. Has had blue hands since the Long Thaw. Its stain cuts the healing an enemy gets.
Stars
Drop a duplicate onto the Dyer, or tap it and choose Upgrade, to star it up. Stars multiply health, damage and the ability's reach.
| Level | Health | Damage | Duration | Elixir to reach | Step |
|---|---|---|---|---|---|
| Level 1 | 520 | 28 | 3.5s | 2 | — |
| 858 | 46 | 4s | 4 | 2 | |
| 1196 | 64 | 4.5s | 6 | 2 | |
| 2080 | 112 | 5s | 12 | 6 |
Other minis
- PitfighterMelee · 2 elixir · Frenzy
- LongshotRanged · 2 elixir · Piercing Shot
- ShieldbearerTank · 3 elixir · Shield Wall
- ReaverSplash Melee · 3 elixir · Skull Slam
- JuggernautCharger · 4 elixir · Trample
- ShadeInfiltrator · 3 elixir · Shadow Leap
- PyromancerSplash Ranged · 4 elixir · Arcane Blast
- MenderSupport · 3 elixir · Radiance
- WardenGuard · 3 elixir · Shackle Bolt
- PowderkegBomber · 3 elixir · Blast
- GafferGrappler · 3 elixir · Haul
- JavelineerSkirmisher · 2 elixir · Javelin
- MasonBuilder · 3 elixir · Shore Up