Powderkeg Bomber 1 coin
Walks into their line and explodes.
- Cost
- 3 elixir
- Health
- 760
- Blast damage
- 600
- Range
- Never attacks — walks to its blast
- Speed
- 0.9 tiles/s
- Fuse
- 4s — its mana bar is the fuse
- Unlock
- 1 coin
Walks to the free tile where its blast would catch the most enemies and goes off as it arrives. The fuse burns out 4s after the horn and sets it off wherever it stands, stunned or not; killed earlier, it blows where it falls unless it is stunned.
radius 1.6–2.2 tiles (wider per star).
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
It never swings. At the horn it looks for the tile where its blast would catch the most of their army and walks there, and it goes off the moment it arrives — or wherever it stands when the fuse runs out. Killed on the way it still blows where it falls, unless it is stunned when it dies. So the answers are a stun or a knockback that holds it short of the crowd, and a line spread wide enough that no tile catches many.
Stars
Merge a duplicate onto the Powderkeg to star it up. Stars multiply health, damage and the ability's reach.
| Level | Health | Damage | Radius | Elixir to reach | Step |
|---|---|---|---|---|---|
| Level 1 | 760 | 600 | 1.6 tiles | 3 | — |
| 1254 | 990 | 1.8 tiles | 6 | 3 | |
| 1748 | 1380 | 2 tiles | 9 | 3 | |
| 3040 | 2400 | 2.2 tiles | 18 | 9 |
Other minis
- PitfighterMelee · 2 elixir · Frenzy
- LongshotRanged · 2 elixir · Piercing Shot
- ShieldbearerTank · 3 elixir · Shield Wall
- ReaverSplash Melee · 3 elixir · Skull Slam
- JuggernautCharger · 4 elixir · Trample
- ShadeInfiltrator · 3 elixir · Shadow Leap
- PyromancerSplash Ranged · 4 elixir · Arcane Blast
- MenderSupport · 3 elixir · Radiance
- WardenGuard · 3 elixir · Shackle Bolt