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Archer Ranged

Looses faster the longer the round runs.

Cost
2 elixir
Health
320
Damage
30
Range
4 tiles
Speed
1.2 tiles/s
Attacks every
0.85s
Mana per hit
13 of 100
Unlock
Owned from the start

Attack speed climbs by 2.5% per second of battle, up to +90%; each star adds 30% to that rate.

Piercing Shot — Fires an arrow through every enemy in a line for 260% damage.

260% of its damage · a corridor 6–9 tiles long and 1.2–1.8 wide (longer per star).

Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.

How to play it

Cheap ranged damage that gets better the longer a round runs: the Archer's draw speeds up every second of battle, and faster still per star, which is what turns a grinding round into a won one. It needs a body in front of it — a good opponent simply walks round a bare back line. Piercing Shot travels in a straight corridor, so stand it in the column where the enemy will bunch.

Stars

Merge a duplicate onto the Archer to star it up. Stars multiply health, damage and the ability's reach.

LevelHealthDamageCorridorElixir to reachStep
Level 1320306 × 1.2 tiles2—
528507 × 1.4 tiles42
736698 × 1.6 tiles62
12801209 × 1.8 tiles126

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