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Knight Tank

Sturdy frontline tank.

Cost
3 elixir
Health
870
Damage
46
Range
Melee
Speed
1 tiles/s
Attacks every
1.4s
Mana per hit
17 of 100
Unlock
Owned from the start
Shield Wall — Raises a barrier that blocks 35–50% of max HP, more per star.

a shield worth 35%–50% of max HP (more per star) · lasts 6s.

Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.

How to play it

The front line. Nothing else on the board soaks as much damage per elixir, and Shield Wall — cast at full mana, or as a dying breath — can turn a lethal blow into a saved body. Put it in the lane the enemy charge or leap will come through and build behind it.

Stars

Merge a duplicate onto the Knight to star it up. Stars multiply health, damage and the ability's reach.

LevelHealthDamageShieldElixir to reachStep
Level 18704635%3—
14367640%63
200110645%93
348018450%189

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