Battering Ram Charger 1 coin
Charges the front line the moment the horn sounds.
- Cost
- 4 elixir
- Health
- 950
- Damage
- 62
- Range
- Melee
- Speed
- 0.95 tiles/s
- Attacks every
- 1.4s
- Mana per hit
- 19 of 100
- Unlock
- 1 coin
Opening charge: rushes straight down its column at 7 tiles/s the moment the battle starts. The first enemy it reaches takes 340% of its damage, is knocked back 1 tile and stunned for 0.7s. An empty lane ends at the arena wall with a 2s self-stun.
220% of its damage · radius 1.6–2.2 tiles (wider per star) · stuns for 0.5s.
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
Bought for the horn. The Ram charges straight down its own column before the first blow is struck, and the first body it meets is thrown back and stunned. It punishes a read that misses — an empty lane ends at the far wall with the Ram stunned. Line it up with their tank, or with the column an Assassin will leap through, because a charge is the one thing that can knock a leap out of the air.
Stars
Merge a duplicate onto the Battering Ram to star it up. Stars multiply health, damage and the ability's reach.
| Level | Health | Damage | Radius | Elixir to reach | Step |
|---|---|---|---|---|---|
| Level 1 | 950 | 62 | 1.6 tiles | 4 | — |
| 1568 | 102 | 1.8 tiles | 8 | 4 | |
| 2185 | 143 | 2 tiles | 12 | 4 | |
| 3800 | 248 | 2.2 tiles | 24 | 12 |