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Battering Ram Charger 1 coin

Charges the front line the moment the horn sounds.

Cost
4 elixir
Health
950
Damage
62
Range
Melee
Speed
0.95 tiles/s
Attacks every
1.4s
Mana per hit
19 of 100
Unlock
1 coin

Opening charge: rushes straight down its column at 7 tiles/s the moment the battle starts. The first enemy it reaches takes 340% of its damage, is knocked back 1 tile and stunned for 0.7s. An empty lane ends at the arena wall with a 2s self-stun.

Ram Slam — Bowls over every enemy within 1.6 tiles: 220% damage, a tile of knockback and a brief stun.

220% of its damage · radius 1.6–2.2 tiles (wider per star) · stuns for 0.5s.

Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.

How to play it

Bought for the horn. The Ram charges straight down its own column before the first blow is struck, and the first body it meets is thrown back and stunned. It punishes a read that misses — an empty lane ends at the far wall with the Ram stunned. Line it up with their tank, or with the column an Assassin will leap through, because a charge is the one thing that can knock a leap out of the air.

Stars

Merge a duplicate onto the Battering Ram to star it up. Stars multiply health, damage and the ability's reach.

LevelHealthDamageRadiusElixir to reachStep
Level 1950621.6 tiles4—
15681021.8 tiles84
21851432 tiles124
38002482.2 tiles2412

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