Healer Support
Shoots like a ranged mini, mends like a saint.
- Cost
- 3 elixir
- Health
- 380
- Damage / heal
- 34 / 45
- Range
- 3.5 tiles
- Speed
- 1.2 tiles/s
- Attacks every
- 1s
- Mana per hit
- 18 of 100
- Unlock
- Owned from the start
Radiance — Bathes wounded allies in light, healing 400% of its heal, reaching further per star.
400% of its heal · radius 2.75–4.25 tiles (wider per star).
Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.
How to play it
A Healer shoots like any ranged mini and does all of its healing in one Radiance at full mana, restoring a large share of every wounded ally in reach. Keeping it alive to the cast is the whole skill; killing it before the cast is the whole counterplay. It can't win a fight alone, and it doesn't need to.
Stars
Merge a duplicate onto the Healer to star it up. Stars multiply health, damage, healing and the ability's reach.
| Level | Health | Damage / heal | Radius | Elixir to reach | Step |
|---|---|---|---|---|---|
| Level 1 | 380 | 34 / 45 | 2.75 tiles | 3 | — |
| 627 | 56 / 74 | 3.25 tiles | 6 | 3 | |
| 874 | 78 / 103 | 3.75 tiles | 9 | 3 | |
| 1520 | 136 / 180 | 4.25 tiles | 18 | 9 |