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Healer Support

Shoots like a ranged mini, mends like a saint.

Cost
3 elixir
Health
380
Damage / heal
34 / 45
Range
3.5 tiles
Speed
1.2 tiles/s
Attacks every
1s
Mana per hit
18 of 100
Unlock
Owned from the start
Radiance — Bathes wounded allies in light, healing 400% of its heal, reaching further per star.

400% of its heal · radius 2.75–4.25 tiles (wider per star).

Cast at full mana — or as a dying breath if it never got to cast, unless it is stunned.

How to play it

A Healer shoots like any ranged mini and does all of its healing in one Radiance at full mana, restoring a large share of every wounded ally in reach. Keeping it alive to the cast is the whole skill; killing it before the cast is the whole counterplay. It can't win a fight alone, and it doesn't need to.

Stars

Merge a duplicate onto the Healer to star it up. Stars multiply health, damage, healing and the ability's reach.

LevelHealthDamage / healRadiusElixir to reachStep
Level 138034 / 452.75 tiles3—
62756 / 743.25 tiles63
87478 / 1033.75 tiles93
1520136 / 1804.25 tiles189

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